Though DS3 is arguably the best-looking game of the series, that doesn’t mean there aren’t any improvements to be made. As with the others, the effect is quite subtle, and unlike higher quality variants of AO (eg, HBAO+, VXAO, etc.) the performance impact is negligible (about 1-2 percent). Dark Souls has come a very long way graphics-wise since the release of the first game back in 2011. Causes about a 13 percent drop in performance, and can safely be left off.Īmbient occlusion: Improves the shadows where polygons intersect. You can see in the screenshots that the effect is quite small, unlike in the original release. I prefer this off regardless.ĭepth of field: Blurs out distant objects, or at least that's the idea. This is the largest impact on performance. Motion Blur: Causes the image to blur with movement, and if you turn it off you can improve performance by about 14 percent. The impact of FXAA/FXAA High is about 6-8 percent, while TAA can drop performance by 12 percent. The latter is the best at removing jaggies but also introduces blurriness across the entire resulting image. Texture filtering - LOD Bias (DX) : 0x00000078. Originally posted by PCGamer:"Testing was done at 4k on an RX 560 4GB.Īnti-aliasing: Can be set to Off, FXAA, FXAA High, or Temporal AA. choose 'Profile' in the top left DARK SOULS 3, then change these settings: Antialiasing - Transparency Supersampling : AAMODEREPLAYMODEALL.
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